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-rw-r--r--src/main/java/dev/morling/onebrc/CalculateAverage_shipilev.java146
1 files changed, 95 insertions, 51 deletions
diff --git a/src/main/java/dev/morling/onebrc/CalculateAverage_shipilev.java b/src/main/java/dev/morling/onebrc/CalculateAverage_shipilev.java
index 1150f42..f8b78a0 100644
--- a/src/main/java/dev/morling/onebrc/CalculateAverage_shipilev.java
+++ b/src/main/java/dev/morling/onebrc/CalculateAverage_shipilev.java
@@ -31,19 +31,32 @@ import java.util.function.Supplier;
public class CalculateAverage_shipilev {
- // This might not be the fastest implementation one can do.
- // When working on this implementation, I set the bar as follows.
+ // Detour: This implementation tries to balance the speed and readability.
//
- // This implementation uses vanilla and standard Java as much as possible,
- // without relying on Unsafe tricks and preview features. If and when
- // those are used, they should be guarded by a feature flag. This would
- // allow running vanilla implementation if anything goes off the rails.
+ // While the original contest suggests we pull off every trick in the
+ // book to get the peak performance, here we set a more pragmatic goal:
+ // how fast we can get without going too far into hacks. Or, putting it
+ // in another way, what would be the reasonably fast implementation that
+ // would *also* pass a code review in a reasonable project, would be usable
+ // in production without waking people up in the middle of the night, and
+ // would work through JDK updates, upgrades, and migrations.
+ //
+ // To that end, this implementation uses vanilla and standard Java as much
+ // as possible, without relying on Unsafe tricks and preview features.
+ // When any non-standard things are used, they are guarded by a feature flag,
+ // which allows to cleanly turn them off when anything goes off the rails.
+ //
+ // For performance reasons, the implementation takes more care to be reliably
+ // parallel to survive I/O stalls and scheduling oddities. This would not
+ // show up in laboratory conditions, but it is a necessary thing for a reliable
+ // code in production. It also tries not to miss simple optimizations without
+ // going too far into the woods.
+ //
+ // Note that some of the magic to run this workload fast in evaluation
+ // conditions is done separately in the invocation script. Most of that
+ // is only needed for the short-running scenarios. In real life, this code
+ // would likely run well without any of that.
//
- // This implementation also covers the realistic scenario: the I/O is
- // actually slow and jittery. To that end, making sure we can feed
- // the parsing code under slow I/O is as important as getting the
- // parsing fast. Current evaluation env keeps the input data on RAM disk,
- // which hides this important part.
// ========================= Tunables =========================
@@ -57,17 +70,19 @@ public class CalculateAverage_shipilev {
// Fixed size of the measurements map. Must be the power of two. Should
// be large enough to accomodate all the station names. Rules say there are
- // 10K station names max, so anything >> 16K works well.
+ // 10K station names max, so anything more than 16K works well.
private static final int MAP_SIZE = 1 << 15;
// The largest mmap-ed chunk. This can be be Integer.MAX_VALUE, but
// it is normally tuned down to seed the workers with smaller mmap regions
- // more efficiently.
+ // more efficiently. This also allows to incrementally unmap chunks as we
+ // complete working on them.
private static final int MMAP_CHUNK_SIZE = Integer.MAX_VALUE / 32;
// The largest slice as unit of work, processed serially by a worker.
// Set it too low and there would be more tasks and less batching, but
// more parallelism. Set it too high, and the reverse would be true.
+ // Something around a large page would likely hit the right balance.
private static final int UNIT_SLICE_SIZE = 4 * 1024 * 1024;
// Employ direct unmapping techniques to alleviate the cost of system
@@ -80,6 +95,7 @@ public class CalculateAverage_shipilev {
// ========================= Storage =========================
// Thread-local measurement maps, each thread gets one.
+ // This allows workers to work nearly unimpeded without synchronization.
// Even though crude, avoid lambdas here to alleviate startup costs.
private static final ThreadLocal<MeasurementsMap> MAPS = ThreadLocal.withInitial(new Supplier<>() {
@Override
@@ -90,20 +106,21 @@ public class CalculateAverage_shipilev {
}
});
- // After worker threads finish, the data is available here. One just needs
- // to merge it a little.
+ // After worker threads finish, the data is available here. The reporting
+ // code would pull the maps from here, once all workers finish.
private static final ConcurrentLinkedQueue<MeasurementsMap> ALL_MAPS = new ConcurrentLinkedQueue<>();
// Releasable mmaped buffers that workers are done with. These can be un-mapped
- // in background. Part of the protocol to shutdown the background activity is to
- // issue the poison pill.
+ // in background. Main thread would wait on this queue, until it gets the poison
+ // pill from the root task.
private static final LinkedBlockingQueue<ByteBuffer> RELEASABLE_BUFFERS = new LinkedBlockingQueue<>();
private static final ByteBuffer RELEASABLE_BUFFER_POISON_PILL = ByteBuffer.allocate(1);
// ========================= MEATY GRITTY PARTS: PARSE AND AGGREGATE =========================
public static final class Bucket {
- // Raw station name, its hash, and prefixes.
+ // Raw station name, encoded as two prefixes and the name tail,
+ // its total length, and hash.
public final byte[] nameTail;
public final int len;
public final int hash;
@@ -118,7 +135,8 @@ public class CalculateAverage_shipilev {
public Bucket(ByteBuffer slice, int begin, int end, int hash, int temp) {
len = end - begin;
- // Also pick up any prefixes to simplify future matches.
+ // Decode the station name. It is handy to have a few prefixes
+ // available to simplify matches later.
int tailStart = 0;
if (len >= 8) {
prefix1 = slice.getInt(begin + 0);
@@ -135,12 +153,15 @@ public class CalculateAverage_shipilev {
prefix2 = 0;
}
- // The rest goes to tail byte array. We are checking it names on hot-path.
+ // The rest goes to tail byte array. We are checking reading it on hot-path.
// Therefore, it is convenient to keep allocation for names near the buckets.
+ // One can avoid this by carefully recording the tail in a separate field,
+ // like the prefixes above, but this is simple enough to gain enough perf.
int tailLen = len - tailStart;
nameTail = new byte[tailLen];
slice.get(begin + tailStart, nameTail, 0, tailLen);
+ // Seed the bucket with initial value.
this.hash = hash;
this.sum = temp;
this.count = 1;
@@ -148,7 +169,7 @@ public class CalculateAverage_shipilev {
this.max = temp;
}
- // Little helper method to compare the array with given bytebuffer range.
+ // Little helper method to compare the array with given ByteBuffer range.
public boolean matches(ByteBuffer cand, int begin, int end) {
int origLen = len;
int candLen = end - begin;
@@ -156,7 +177,7 @@ public class CalculateAverage_shipilev {
return false;
}
- // Check the prefixes first, to simplify the matches.
+ // Check the prefixes first, if we can.
int tailStart = 0;
if (origLen >= 8) {
if (prefix1 != cand.getInt(begin)) {
@@ -183,6 +204,7 @@ public class CalculateAverage_shipilev {
return true;
}
+ // Check if current Bucket matches another.
public boolean matches(Bucket other) {
return len == other.len &&
prefix1 == other.prefix1 &&
@@ -190,9 +212,14 @@ public class CalculateAverage_shipilev {
Arrays.equals(nameTail, other.nameTail);
}
+ // Merge the temp value. Hot-path, should be fairly efficient.
public void merge(int value) {
sum += value;
count++;
+
+ // We rarely do the updates, so these branches are almost
+ // never taken. Writing them as explicit branches instead of
+ // Math.{min,max} improves performance a bit.
if (value < min) {
min = value;
}
@@ -201,6 +228,7 @@ public class CalculateAverage_shipilev {
}
}
+ // Merge the buckets. Called during reporting, not a hot path.
public void merge(Bucket s) {
sum += s.sum;
count += s.count;
@@ -209,7 +237,8 @@ public class CalculateAverage_shipilev {
}
public Row toRow() {
- // Reconstruct the name
+ // Reconstruct the name first. The prefixes and the tail were copied
+ // from the little-endian slice, so we need to match the endianness here.
ByteBuffer bb = ByteBuffer.allocate(len);
bb.order(ByteOrder.LITTLE_ENDIAN);
if (len >= 4) {
@@ -231,7 +260,7 @@ public class CalculateAverage_shipilev {
// Quick and dirty linear-probing hash map. YOLO.
public static final class MeasurementsMap {
// Individual map buckets. Inlining these straight into map complicates
- // the implementation without the sensible performance improvement.
+ // the implementation without much of the performance improvement.
// The map is likely sparse, so whatever footprint loss we have due to
// Bucket headers we gain by allocating the buckets lazily. The memory
// dereference costs are still high in both cases. The additional benefit
@@ -240,14 +269,14 @@ public class CalculateAverage_shipilev {
private final Bucket[] buckets = new Bucket[MAP_SIZE];
// Fast path is inlined in seqCompute. This is a slow-path that is taken
- // when something is off. We normally do not enter here.
+ // rarely, usually when there is a hash collision. We normally do not enter here.
private void updateSlow(ByteBuffer name, int begin, int end, int hash, int temp) {
int idx = hash & (MAP_SIZE - 1);
while (true) {
Bucket cur = buckets[idx];
if (cur == null) {
- // No bucket yet, lucky us. Create the bucket with it.
+ // No bucket yet, lucky us. Create the bucket and be done.
buckets[idx] = new Bucket(name, begin, end, hash, temp);
return;
}
@@ -287,9 +316,9 @@ public class CalculateAverage_shipilev {
}
}
- // Convert from internal representation to the rows.
- // This does several major things: filters away null-s, instantates full Strings,
- // and computes stats.
+ // Convert from internal representation to the rows. This does several
+ // major things: filters away null-s, instantates full Strings, and
+ // computes the final rows.
public int fill(Row[] rows) {
int idx = 0;
for (Bucket bucket : buckets) {
@@ -308,12 +337,15 @@ public class CalculateAverage_shipilev {
private final MappedByteBuffer mappedBuf;
private final ByteBuffer buf;
+ // Entered from the root task, records the original mmap-ed slice
+ // for later cleanup.
public ParsingTask(CountedCompleter<Void> p, MappedByteBuffer mappedBuf) {
super(p);
this.mappedBuf = mappedBuf;
this.buf = mappedBuf;
}
+ // Entered from the other parsing tasks.
public ParsingTask(CountedCompleter<Void> p, ByteBuffer buf) {
super(p);
this.mappedBuf = null;
@@ -334,6 +366,10 @@ public class CalculateAverage_shipilev {
@Override
public void onCompletion(CountedCompleter<?> caller) {
+ // FJP API: Would be called when this task completes. At that point,
+ // we know the mmap-ed slice is not needed anymore, and can give it
+ // out for unmmaps. We do not do unmmap here, let the main thread
+ // handle it for us, as we go on doing other hot work.
if (DIRECT_UNMMAPS && (mappedBuf != null)) {
RELEASABLE_BUFFERS.offer(mappedBuf);
}
@@ -342,7 +378,7 @@ public class CalculateAverage_shipilev {
private void internalCompute() throws Exception {
int len = buf.limit();
if (len > UNIT_SLICE_SIZE) {
- // Split in half.
+ // Still a large chunk, let's split it in half.
int mid = len / 2;
// Figure out the boundary that does not split the line.
@@ -363,13 +399,17 @@ public class CalculateAverage_shipilev {
new ParsingTask(this, buf.slice(mid, len - mid)).compute();
}
else {
+ // Small enough chunk, time to process it.
// The call to seqCompute would normally be non-inlined.
// Do setup stuff here to save inlining budget.
MeasurementsMap map = MAPS.get();
// Force the order we need for bit extraction to work. This fits
// most of the hardware very well without introducing platform
- // dependencies.
+ // dependencies. Note that it would be wrong to use nativeOrder()
+ // here, because we _need_ a particular byte ordering for our
+ // computations to work. It just so happens that most hardware
+ // we have is LE.
buf.order(ByteOrder.LITTLE_ENDIAN);
// Go!
@@ -387,10 +427,12 @@ public class CalculateAverage_shipilev {
// object, which allows compiler to trust its fields more thoroughly.
ByteBuffer slice = origSlice.slice();
- // Do the same endianness as the original slice.
+ // New slice lost the endianness setting, set it up as the original slice.
slice.order(ByteOrder.LITTLE_ENDIAN);
- // Touch the buffer once to let the common checks to fire once for this slice.
+ // Touch the buffer once to let the compiler eject the common checks
+ // for this slice from the loop here. This is an odd, flaky, and sometimes
+ // desperate, but a safe thing to do.
slice.get(0);
int idx = 0;
@@ -418,47 +460,46 @@ public class CalculateAverage_shipilev {
int nameEnd = idx - 1;
// Parse out the temperature. The rules specify temperatures
- // are within -99.9..99.9. We implicitly look ahead for
- // negative sign and carry the negative multiplier, if found.
- // After that, we just need to reconstruct the temperature from
- // two or three digits. The aggregation code expects temperatures
- // at 10x scale.
-
+ // are within -99.9..99.9. This means even in the shortest case of
+ // "0.0<EOL>", we are not out of bounds for the int-sized read.
int intTemp = slice.getInt(idx);
int neg = 1;
if ((intTemp & 0xFF) == '-') {
// Unlucky, there is a sign. Record it, shift one byte and read
// the remaining digit again. Surprisingly, doing a second read
- // is not worse than reading into long and trying to do bit
- // shifts on it.
+ // is not significantly worse than reading into long and trying
+ // to do bit shifts on it. But it is significantly simpler.
neg = -1;
intTemp >>>= 8;
intTemp |= slice.get(idx + 4) << 24;
idx++;
}
- // Since the sign is consumed, we are only left with two cases:
+ // Since the sign is consumed, we are only left with two cases,
+ // which means we can trivially extract the number from int.
int temp = 0;
if ((intTemp >>> 24) == '\n') {
- // EOL-digitL-point-digitH
+ // Case 1: EOL-digitL-point-digitH
temp = (((intTemp & 0xFF)) - '0') * 10 +
((intTemp >> 16) & 0xFF) - '0';
idx += 4;
}
else {
- // digitL-point-digitH-digitHH
+ // Case 2: digitL-point-digitH-digitHH
temp = (((intTemp & 0xFF)) - '0') * 100 +
(((intTemp >> 8) & 0xFF) - '0') * 10 +
(((intTemp >>> 24)) - '0');
idx += 5;
}
+
+ // All done, just flip the sign, if needed.
temp *= neg;
// Time to update!
Bucket bucket = buckets[nameHash & (MAP_SIZE - 1)];
if ((bucket != null) && (nameHash == bucket.hash) && bucket.matches(slice, nameBegin, nameEnd)) {
- // Lucky fast path, existing bucket hit. Most of the time we complete here.
+ // Lucky fast path: matching bucket hit. Most of the time we complete here.
bucket.merge(temp);
}
else {
@@ -475,9 +516,8 @@ public class CalculateAverage_shipilev {
// task and let it split, but unfortunately buffer API does not allow us
// "long" start-s and length-s. So we have to chunk at least by mmap-ed
// size first. It is a CountedCompleter for the same reason ParsingTask is.
- // This also gives us a very nice opportunity to complete the work on
- // a given mmap slice, while there is still other work to do. This allows
- // us to unmap slices on the go.
+ // This also gives us a very nice opportunity to process mmap-ed chunks
+ // one by one, thus allowing incremental unmmaps.
public static final class RootTask extends CountedCompleter<Void> {
public RootTask() {
super(null);
@@ -516,7 +556,7 @@ public class CalculateAverage_shipilev {
}
end = minEnd + w;
- // Fork out the large slice
+ // Fork out the large slice.
long len = end - start;
MappedByteBuffer slice = fc.map(FileChannel.MapMode.READ_ONLY, start, len);
start += len;
@@ -524,7 +564,7 @@ public class CalculateAverage_shipilev {
// FJP API: Announce we have a pending task before forking.
addToPendingCount(1);
- // ...and fork it
+ // ...and fork it!
new ParsingTask(this, slice).fork();
}
@@ -537,6 +577,9 @@ public class CalculateAverage_shipilev {
@Override
public void onCompletion(CountedCompleter<?> caller) {
+ // FJP API: This would be called when root task completes along with
+ // all subtasks. This means the processing is done, we can go and
+ // tell main thread about that.
try {
RELEASABLE_BUFFERS.put(RELEASABLE_BUFFER_POISON_PILL);
}
@@ -558,7 +601,8 @@ public class CalculateAverage_shipilev {
// While the root task is working, prepare what we need for the
// end of the run. Go and try to report something to prepare the
- // reporting code for execution.
+ // reporting code for execution. This prepares classes, storage,
+ // and some profiles for eventual execution.
MeasurementsMap map = new MeasurementsMap();
Row[] rows = new Row[MAP_SIZE];
StringBuilder sb = new StringBuilder(16384);